This is a very solid concept; It’s genuinely interesting/engaging and I want to play more, with a major “But,” point of gameplay feedback: the inability to move the towers feels really ,really brutal. I understand from the tooltip that it’s unlocked later, but I’m on screen three with thunder unlocked and I’ve already restarted twice after regretting tower placements, and having misunderstood how best to use thunder I feel I’ve made mistakes again and the upgrade is still nowhere in sight. With the cost scaling (which is fine, this aside), the difference between “good” placement and “bad” is easily enough to restart over in the absence of a “move” option to correct my mistakes, and I don’t want to restart again. (I understand it’s possible (especially given the prominent “reset” button) that this may be an intentional aspect of progression and failure and trial & error, to maybe convey an idea or feeling relative to what you laid out in your description; this critique is purely about “the game experience”/how it feels as a “game”, not about the work as a piece of art)
To be clear the game does load but it has no interactivity. The options windows and sound control works but it's not a working game, it just shows me sand falling and there's no conceivable way to use any of the controls to do anything except move the camera around (I tried everything).
Yeah, the web version is not optimize after stage 4 or 5.
my plan is : to release a windows/linux version (with multithreading), and most of all release a small map for the web, with 3 times less sands for 3 times less lag (but need another map, cause this one would just be empty with less sand)
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This is a very solid concept; It’s genuinely interesting/engaging and I want to play more, with a major “But,” point of gameplay feedback: the inability to move the towers feels really ,really brutal. I understand from the tooltip that it’s unlocked later, but I’m on screen three with thunder unlocked and I’ve already restarted twice after regretting tower placements, and having misunderstood how best to use thunder I feel I’ve made mistakes again and the upgrade is still nowhere in sight. With the cost scaling (which is fine, this aside), the difference between “good” placement and “bad” is easily enough to restart over in the absence of a “move” option to correct my mistakes, and I don’t want to restart again. (I understand it’s possible (especially given the prominent “reset” button) that this may be an intentional aspect of progression and failure and trial & error, to maybe convey an idea or feeling relative to what you laid out in your description; this critique is purely about “the game experience”/how it feels as a “game”, not about the work as a piece of art)
I understand (friends gave me the same feedback) and :
- I will make the "deblock with upgrade" clearer
- Deblock it way earlier
Ty !
And also : I left cheatcode in it... try F1 for instant 10k karma if you want to start again faster.
game doesn't work at all
:(
Whats your config/browser please ?
Brave, Windows 10.
To be clear the game does load but it has no interactivity. The options windows and sound control works but it's not a working game, it just shows me sand falling and there's no conceivable way to use any of the controls to do anything except move the camera around (I tried everything).
Oh, no : you have to place a tower in the walls. Towers are leftsides, you have to click the button then place it on a wall of the map.
Few firsts tower will just gain karma/moyen, so you can buy upgrades (at the right sides) then continue the game.
Will do a small tuto in next version.
game starts running ungodly slow
Yeah, the web version is not optimize after stage 4 or 5.
my plan is : to release a windows/linux version (with multithreading), and most of all release a small map for the web, with 3 times less sands for 3 times less lag (but need another map, cause this one would just be empty with less sand)
reduced explosions options would help a lot